AI Insights · Timothy · October 2021
Top 5 iOS Racing Games in Sweden Q3 2021 Performance
In Q3 2021, the leading iOS racing games in Sweden saw varied performance in downloads, revenue, and active users, with notable trends across the board.
In the third quarter of 2021, the top 5 racing games on the iOS platform in Sweden displayed diverse performance metrics. Here’s a detailed look at how each game fared in terms of weekly downloads, revenue, and active users.
CSR 2 - Realistic Drag Racing
Throughout Q3, CSR 2 - Realistic Drag Racing saw fluctuations in its weekly revenue, peaking at around $3K in late June and gradually declining to approximately $1.1K by the end of September. The game’s weekly downloads experienced significant spikes, notably reaching 1.7K in late August. Active users followed a similar trend, rising from 12.2K in late June to a peak of 19.6K in late August before settling at 12.9K by the end of the quarter.
Mario Kart Tour
Mario Kart Tour maintained strong performance with weekly revenue ranging from $573 to $3.4K, with notable peaks in late July and late September. Downloads were consistently high, peaking at 3.4K in the final week of September. The game’s active user base remained robust, fluctuating between 24.4K and 31.6K throughout the quarter.
Need for Speed No Limits
Need for Speed No Limits experienced varied weekly revenue, peaking at approximately $2.1K in early August and seeing a low of $409 in mid-July. Weekly downloads showed a declining trend, starting at 470 in late June and ending at 325 in late September. Active users also saw a downward trend from 1.7K to 1.6K over the same period.
CarX Drift Racing 2
CarX Drift Racing 2 displayed moderate revenue performance, peaking at $1.5K in late August with a low of $353 in mid-September. Weekly downloads were relatively steady, with a notable peak of 1.5K in mid-September. Active users increased from 2.2K in late June to a peak of 3.4K in mid-September, before ending at 2.8K.
Real Racing 3
Real Racing 3 showed consistent revenue, peaking at $1.4K in the last week of September. Downloads were lower compared to other games, with a high of 864 in late June and a low of 86 in late August. Active users saw a declining trend from 4.1K in late June to 2.1K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.